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Technical Artist at Gameloft
Job details
Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,400 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
Join the Disney Dreamlight Valley team as a Technical Artist! In this role, you’ll help manage and maintain a large and evolving library of art assets, focusing on process improvement, asset validation, and automation. This position offers a unique opportunity to work on the technical side of art pipelines, collaborating closely with artists to keep our asset library consistent.
- Strong foundational knowledge in programming, particularly in Python, batch scripting, and C#.
- Familiarity with DCC tools such as 3ds Max, Maya, Blender, ZBrush, Substance Painter, and Photoshop.
- Experience creating batch scripts for Windows and/or Python scripts for asset management. Familiarity with version control systems is a plus.
- Experience in Unity, especially in C#, to aid in the integration and validation of assets within the game engine.
- A willingness to learn and explore new tools and software, with a proactive approach to solving technical challenges in art pipelines.
Nice-to-Have Skills:
- Prior experience building or using asset validation tools for large-scale projects.
- Knowledge of version control systems like SVN and Git.
- A general understanding of game development pipelines and asset workflows, particularly for stylized or simulation games.
Responsibilities:
- Maintain, organize, and validate art assets in our repository to ensure adherence to the latest guidelines.
- Develop scripts in Python, batch scripts, and C# to automate tasks for managing files related to our infrastructure needs.
- Create or modify DCC (Digital Content Creation) tools for various software such as 3ds Max, Maya, Blender, ZBrush, and Substance Painter, to streamline and automate workflows.
- Assist with the development and maintenance of the art pipeline, building tools and processes that enable artists to work more efficiently.
- Implement validation tools and processes to ensure assets meet technical requirements and team standards.
- Understand the basics of art software like Photoshop, Marmoset, and others, to support artists effectively and build automation tools for existing assets.
What Gameloft offers:
- Possibility to work remote in a global product company with talented people;
- Competitive salary according to the qualifications;
- 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days;
- Medical insurance, psychologist;
- Parental leave;
- Own educational platform with courses, training programs, certifications;
- Employee Referral Program with great bonuses;
- Technical support and equipment
How to Apply
If you’re a technical-minded individual with a passion for scripting and automation, we’d love to hear from you! Please submit your resume outlining your technical experience, and any relevant code samples.
In order to consider your application, we require you to send the full version of your CV in English.
Qualified candidates could be asked to complete a test assessment.