Worlds.org is a remote-first studio and R&D group creating novel tools & multiplayer experiences using Unreal Engine 5.
With a war chest of >$8M in VC funding, we are building a lean, remote-first of creative technologists to delight players and push gaming technology to its limits.
As a Game Designer at Worlds you will be the creative force and visionary for our upcoming multiplayer first-person shooter (FPS) game, crafted with the power of Unreal Engine 5. This position is pivotal in shaping the design, mechanics, and overall player experience.
Develop and define game concepts and mechanics that resonate with the FPS community.
Conduct extensive market research to understand current trends and analyze competing titles.
Engage with the gaming community to gather feedback and continuously iterate on design elements.
Work closely with cross-functional teams to ensure a cohesive and enthralling gaming experience.
Employ rapid prototyping to test hypotheses and refine gameplay elements.
Utilize Unreal Engine 5 to its fullest potential and integrate tools and features for optimization.
Required Skills and Qualifications:
Deep-rooted passion and understanding of the FPS genre, and the ability to forecast future trends.
Expertise in Unreal Engine 5. Familiarity with UEFN is a plus.
A strong portfolio showcasing your game design skills.
Proven experience in cross-functional team management.
Aptitude for rapid iteration and prototyping.
Excellent communication skills.
Ability to work autonomously and manage your time efficiently.
5+ years experience in a producer, creative lead, or game designer role
You excel at working independently, without excessive structure or oversight
– Industry-leading compensation + equity package
– Accelerated promotion and senior leadership opportunities
– Remote work, no ‘camera-on’ policy for meetings
– Worlds.org operates on a remote-first basis. The position is fully remote and open to candidates worldwide.
– Flexible hours + unlimited vacation
– No internal emails or Slack